<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hollow Drive Devlog - itch.io</title><link>https://sh1ft15.itch.io/sum-num</link><item><guid>https://sh1ft15.itch.io/sum-num/devlog/1605950/project-hollow-drive-renamed-july-27</guid><title>Project Hollow Drive (Renamed) - July 27</title><link>https://sh1ft15.itch.io/sum-num/devlog/1605950/project-hollow-drive-renamed-july-27</link><pubDate>Mon, 27 Jul 2026 11:19:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p># Dev Log — New Enemies, Selection Meter, Thermo Rework &amp; First-Run Tutorial It&#039;s been a few weeks since the last log, and a lot shipped in that time. Here&#039;s the rundown. ## Two New Enemies **Shield...</p>]]></description></item><item><guid>https://sh1ft15.itch.io/sum-num/devlog/1574945/project-sum-num-first-update-july-5</guid><title>Project Sum-Num First Update - July 5</title><link>https://sh1ft15.itch.io/sum-num/devlog/1574945/project-sum-num-first-update-july-5</link><pubDate>Mon, 27 Jul 2026 11:19:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone! Lots of changes this update — most of it focused on making the battlefield feel more alive and the card hand feel more satisfying to interact with. Three Enemy Types The battlefield no...</p>]]></description></item></channel></rss>